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SYMULACJE i SYMULATORY

Stwórz realistyczny świat przy pomocy Quest3D

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ŁATWO I PROSTO

Nie potrzebujesz programisty!              W QUEST3D pracujesz na gotowych mechanizmach.

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Quest 3D

to potężne narzędzie do tworzenia trójwymiarowych prezentacji

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WIZUALIZACJE

Wirtualne spacery - siła trójwymiaru

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Quest3D ver. 4.2.1 juz jest!
środa, 11 października 2006 00:16

Z radością informuję, ze udostępniona została nowa wersja Quest3D.
Wersja o numerze 4.2.1 - jest darmowa dla wszystkich którzy zakupili wersję z numerem 4.x

Plik z nowym Quest3D do ściągnięcia stąd:
http://download.quest3d.com/Quest3D_V4_2_1.exe
Adres ten zawsze znajdziecie tez na nowej stronie Quest3D.pl w dziale download.

kilka ważniejszych zmian:
- pliki COLLADA możemy ładować do Quest3D poprzez zwykłe menu Import
- poprawione publikowanie aplikacji dla WWW (przy używaniu custom channels)
- możliwość uruchomienia wielu edytorów Quest3D na komputerze z jedną licencją (lub kluczem USB)


Poniżej pełna lista zmian w języku angielskim:


•   #0000646 OO Class and interface trees now have representation of the project structure in stead of a flat list
•   #0000696 Added option on DB ODBC Driver to connect using connection string from child text.
•   #0000674 OO Class Instance list did always not sort correctly
•   #0000686 Fixed cosmetic issue in OO container interfaces: grid is now zero based
•   #0000675 Added a refresh content button in the OO container interface dialogs
•   #0000649 Class instance dialog now hides private members if the interface is in a different and protected group.
•   #0000700 Fixed dependency problems in the Animazoo tracker DLLs, causing problems with published projects.
•   #0000688 Fixed a problem in publishing to the web, that gave errors when Quest3D had custom channels in its channels directory
•   Made a new option where advanced motion data can convert to a new skeleton. By doing so the dialog will be closed to convert for the major changes.
•   Fixed a bug in nature paint command
•   Fixed an update bug in detect mouse collision
•   Fixed a crash bug in interface channel
•   Fixed a problem with LUA and channels inside LUA scripts
•   Fixed a bug where dialogs didn’t remember there old position
•   Changed the behavior of dialogs so that they will open on the monitor where your mouse is
•   Fixed a problem with public callers and dynamic groups
•   Public call channels will not show the information of the feedback of channels
•   Protected groups have more protection in the editor
•   Changed the protection of Quest3D so that you can now start multiple editors on 1 license
•   Fixed a bug when ref items became invalid
•   Added an option in sysinfo to check if a poolname exists
•   There was a crash bug in interface function when the target was not a function anymore
•   Fixed a bug in the class morph function
•   Fixed a bug that happened when changing the type of a class in a class instance list
•   Fixed a bug in the save routine of channel members
•   Save render buffer can now grab AA frames windowed
•   Media Texture now has volume control
•   Changed an option in the ODBC channels
•   #0000697 Fixed radio button in GUI channels that did not return to zero after clicking in
•   You can now load collada files through the normal import menu
•   Removed the debug message from print render buffer
•   Fixed a publish problem with the XML channels
•   The popup messages don’t take the focus anymore
•   Fixed a crash bug in the object section
•   There now is a channel in the SDK called personalencrypt it will allow you to create your own protection system of published channel. You can make it non editor load or password protected. Don’t change the dll name since the exact name of the dll is published. Remove the original dll from the channel folder.
See Quest3D Wiki SDK section for more information.
•   Removed the backup envelopes message
•   Fixed a bug in the filesaver not releasing files
•   There now is a LinesPlus option in the primitive channel to draw thick and antialiased lines. You can find a small example in the example folder called: ThickLines.cgr
•   If you press save the name of the pool of a channelgroup will be displayed in the file save dialog.
•   Text items now copy their font
•   You can now rename public call channels
•   You can now use the all types channel as parameter in OO
•   Duplicate command is now also in the context menu
•   There now is a command to change the font size dynamically
•   Font command now accepts width and height
•   multiple improvements/fixes for web publishing
•   DirectX in multitreading mode. This might be slower on some machines but faster on others
•   Texture now has the option to initialize a texture in the background for really large textures
•   Contains bug fixes in the 3d model cgr to OO conversion function
•   Fixes compression and encryption of published files
•   Fixes publish to screen saver bugs


Zapraszam do pracy z nowa wersją! Cool

 

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